

UI design and previsualizations
At Hardsuit Labs, I contributed to user experience design and interface artistry as part of a team working on multiple projects, like Marvel Heroes OMEGA. Along with creating and redesigning UI, I created multiple previsualization motion comps multiple uses
Previously...
In my most recent UX case study, I reworked the UI for a PC to console port and created motion comps to support the engineering implementation. This approach was well-received and significantly streamlined the project.
Based on these results, the client requested additional motion comps support across multiple areas of the project, including storefronts, rewards systems, and loot boxes.

Motion comps, wires to polished mock-ups, enabled designers to preview and refine the emotional pacing of reveal experiences before full implementation, helping teams calibrate the precise timing of anticipation-building elements such as glow effects, particle systems, and dramatic pauses. By testing these animations early, designers identified the optimal balance between excitement and frustration, ensuring that even common-tier rewards felt momentarily special while rare items delivered genuinely memorable moments.
This approach streamlined the production pipeline through clearer creative vision, more actionable feedback, and faster iteration cycles, allowing the team to quickly approve before committing to final assets.



