IVAN MOY
UIUX Designer, Illustrator and Scribbler
Hi, I'm Ivan. I've been working in games for the last twenty years focusing on creative communication for the player through creative design, visual development, motion graphics, storyboards, and iconography. I specialize in UI/UX and have an illustration background. My goals are to work in a professional and creative team to produce really cool games.
Qualifications:
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Specialized in UI design from initial mockups to polished final UI
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Specialized in concept design for character, environments, creatures, props, and vehicles
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Marketing and promotional art for studio projects
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Classically and academically trained in drawing, painting (both traditional and digital), storyboarding, layout, and life drawing as they relate to videogame industries
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Highly adaptable to different art styles, software and pipelines
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Over ten years experience as a professional artist. Self motivated and experienced artist, who enjoys working with other teammates
Work Experience:
UIUX Designer - Hardsuit Labs (April 2016 - current)
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UI/UX, user interface and user experience design
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Iconography and graphic design
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Illustration and graphic designs for marketing, advertisement, and website development
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Storyboarding
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Self-sufficient and able to work collaboratively development, design, and engineering
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Experienced and efficient problem identifier, solver, and communication
Specialties: UI/UX design and art, visual development, and illustration
Bloodlines 2 (unreleased)
Crash Bandicoot 4 (cross platform) 2020
Marvel Heroes Omega (XOne, PS4, PC) 2017
Killing Floor 2 (XOne, PS4, PC) 2016
Senior Artist - Vicious Cycle Software (June 2008 – October 2015)
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UI/UX, user interface
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Visual Development
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Environment and character art support
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Assisted art department and art director feedback and reviews
Despicable Me (Wii, PSP) released July 2010
Earth Defense Force: Insect Armageddon (Xbox360, PS3) released July 2011
Ben10: Galactic Racing (Xbox360, PS3, NDS, 3DS, Wii) released Oct 2011
Madagascar 3 (X360, PS3, Wii) released June 2012
Ben10 Omniverse (X360, PS3, WiiU) released Nov 2012
Turbo: Super Stunt Squad (X360, PS3, WiiU) released July 2013
Pac Man Ghostly Adventures (X360, PS3, WiiU) released Oct 2013
Adventure Time Finn and Jake Investigations (XOne, PS4, Steam, X360, PS3) released Oct 2015
Kung Fu Panda3: Showdown of Legendary Legends (XOne, PS4, Steam, X360, PS3) released Nov 2015
Concept Artist - Secret Level/Sega (October 2006 – October 2007)
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Visual Development and Concept Art
Marvel's Iron Man (Xbox360, PS3, - 2008)
Golden Axe: Beast Riders (Xbox360, PS3 - 2008)
Production Artist - TerraGlyph Interactive (Sept 2000 – March 2001)
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2D Animations, environments, and textures
Scooby Doo! Classic Creep Capers (N64 - 2001)
Blue’s Big Musical (PSone - 2000)
Production Artist - Valkyrie Studios (Sept 1997 – November 1999)
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3D Modeling and Animation, characters and environments
Septerra Core: Legacy of the Creator (PC - 1999)
Skills:
Agile Development
Team Building
Team Communication
Remote Self-Sufficient
Problem Solving and Prioritization
Techical
Unreal Engine 4
Adobe Photoshop
Adobe After Affects
Adobe Illustrator
Figma
PerForce
Motion Graphics
Education:
Bachelor’s of Fine Arts, Illustration
Academy of Art University - San Francisco, CA
September 2001 – May 2006
Associate's of Art, Digital Media
Full Sail University - Winter Park, FL
May 1997