Hi, I'm Ivan. I've been working in games for the last twenty years focusing on creative communication for the player through creative design, visual development, motion graphics, storyboards, and iconography. I specialize in UI/UX and have an illustration background. My goals are to work in a professional and creative team to produce really cool games.

Qualifications:

  • Specialized in UI design from initial mockups to polished final UI

  • Specialized in concept design for character, environments, creatures, props, and vehicles

  • Marketing and promotional art for studio projects

  • Classically and academically trained in drawing, painting (both traditional and digital), storyboarding, layout, and life drawing as they relate to videogame industries

  • Highly adaptable to different art styles, software and pipelines

  • Over ten years experience as a professional artist. Self motivated and experienced artist, who enjoys working with other teammates

 

Work Experience:

UIUX Designer - Hardsuit Labs (April 2016 - current)

  • UI/UX, user interface and user experience design

  • Iconography and graphic design

  • Illustration and graphic designs for marketing, advertisement, and website development

  • Storyboarding

  • Self-sufficient and able to work collaboratively development, design, and engineering

  • Experienced and efficient problem identifier, solver, and communication


Specialties: UI/UX design and art, visual development, and illustration 

 

Bloodlines 2 (unreleased)

Crash Bandicoot 4 (cross platform) 2020

Marvel Heroes Omega (XOne, PS4, PC) 2017
Killing Floor 2 (
XOne, PS4, PC) 2016

Senior Artist - Vicious Cycle Software (June 2008 – October 2015)

  • UI/UX, user interface 

  • Visual Development

  • Environment and character art support

  • Assisted art department and art director feedback and reviews

Despicable Me (Wii, PSP) released July 2010

Earth Defense Force: Insect Armageddon (Xbox360, PS3) released July 2011

Ben10: Galactic Racing (Xbox360, PS3, NDS, 3DS, Wii) released Oct 2011

Madagascar 3 (X360, PS3, Wii) released June 2012

Ben10 Omniverse (X360, PS3, WiiU) released Nov 2012

Turbo: Super Stunt Squad (X360, PS3, WiiU) released July 2013

Pac Man Ghostly Adventures  (X360, PS3, WiiU) released Oct 2013

Adventure Time Finn and Jake Investigations (XOne, PS4, Steam, X360, PS3) released Oct 2015

Kung Fu Panda3: Showdown of Legendary Legends (XOne, PS4, Steam, X360, PS3) released Nov 2015

 

Concept Artist - Secret Level/Sega (October 2006 – October 2007)

  • Visual Development and Concept Art

Marvel's Iron Man (Xbox360, PS3, - 2008)

Golden Axe: Beast Riders (Xbox360, PS3 - 2008)

 

Production Artist - TerraGlyph Interactive (Sept 2000 – March 2001)

  • 2D Animations, environments, and textures

 

Scooby Doo! Classic Creep Capers (N64 - 2001)

Blue’s Big Musical (PSone - 2000)

 

Production Artist - Valkyrie Studios (Sept 1997 – November 1999)

  • 3D Modeling and Animation, characters and environments

 

Septerra Core: Legacy of the Creator (PC - 1999)

Skills:

Agile Development

Team Building

Team Communication

Remote Self-Sufficient

Problem Solving and Prioritization

Techical

Unreal Engine 4

Adobe Photoshop

Adobe After Affects

Adobe Illustrator

Figma

PerForce

Motion Graphics

Education:

Bachelor’s of Fine Arts, Illustration

Academy of Art University - San Francisco, CA

     September 2001 – May 2006

Associate's of Art, Digital Media

Full Sail University - Winter Park, FL

     May 1997