IVAN MOY
UIUX Designer, Illustrator and Scribbler
MARVEL HEROES OMEGA
Marvel Heroes, was an immersive free to play MMO with action RPG gameplay, loot-driven itemization, character advancement, and a deep storyline. Players got to play as their favorite Marvel hero from a massive Marvel superhero roster.
ROSTERS
Roster design aimed to display characters in full view and allow players to access Marvel's massive list of characters. Filtering and organizing was essential for presentation. Initially, it was required to present as many characters in an instance with minimal scrolling.
Feedback and research lead to larger roster profiles for easier character identification. This layout included a growing number of alternate of costume cosmetics from various sources. Final previz was approved for implementation.
TEAM-UPS
As with any good comic book, superhero team-up mode was added allowing many Marvel heroes to fight along with your main hero. Teammates buffed the player with stats and aid the player in gameplay by various ways thru their team-up character skills trees.
UNLOCKING CONTENT
Loot chests and content purchases required unlocking and display. This included buffs, items, weapons, and alternate hero costumes. Emphasis was aimed at unlocking effects and animation in order to excite the player.
The biggest unlocking was players using their currencies to expand the playable roster with new heroes. Multiple previz mockups were used to get animations, timing, and FX down.
MENU
Multiple menu designs and exploration from basic options, modals, and quest-givers to unique currencies page, which had grown larger than expected.
MISSIONS AND MAPs
Previz mockups for player mission selection and waypoints. Focus was to develop a high tech interface feel.