top of page
IVAN MOY
UIUX Designer, Illustrator and Scribbler
TURBO SUPER STUNT SQUAD
Players took control of their favorite characters, from Turbo and his racing snail friends, to complete challenges with ultimate tricks and stunts.
HUD
The main goal of the HUD was to keep the player informed of the speed, bonuses, score, and tricks performed, all the while maintaining the car dashboard aesthetic.
LEVEL SELECTION
Emphasis was on the levels/race tracks similar to other racing games. Layout and sound effects added to a design of fast entry into the Turbo racing world.
bottom of page